DBY and a friction hitch are my test knots
>>if rope does not lend and seat well, to hold well
>>am probably not interested in it w/rare exceptions
>>fishing like don't, has own class of knots
>>prefer Bull Rope to pass test, but have carefully worked with them when don't
>>stopper knot, but even then...
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i prefer the slip knot/inversion method to tie Bowlines, where the mountain bends, comes thru Turn(s) to Mohamed and pulls back into place w/Turn(s) now around it
>>functions kinda like one of those wire sewing needle eye lacers, especially reeving thru 2 turns easily.
The DBY is more secure, a bit stronger seems
>>but also presents an open, clean space, fixed eye; clean as connecting to eye splice
>>w/o 'tail' in the way as when falls inside the eye >>GREATER USABILITY
Some old cut down ropes used for utility on ground, dragging etc. would place/keep permanent DBY in at least 1 end
>>with end taped down w/contrasting color , and also as anti creep marker
>>if both ends DBY, different color ends>>bring me red end of blue(rope)plz.
Even without the eyes, would always have ends taped 2" contrasting color, showing how much of tail should stick out of knot and again could ask >>bring me yellow end of speckled(rope)plz.
practice until can tie behind back
>>won't help people see it like in their own hands tho like i once thought
>>seems to melt thru brain fuse that you can do it
>>for different type of fun, especially if talking fast too..
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i also think that any time take the pattern geometrically from single turn (not counting ends coming off first or final turn) to an RT/Round Turn is like an upgrade from minimal simplest to pro of more loaded for bear.
>>Like Half Hitch tie off to Anchor,
>>each side of Girth Turn leg give RT upgrade to Prussic as each side of Clove to Tautline
>>Fisherman's to Double etc. etc. as key upgrade pattern
Arcs are keyplayers, linears are passers/connectors with perhaps some NOMINAL changes taxing along the way
>>linear, with end pulls in opposing directions, even with some deformity between ends is a lot simpler
>>totally not in the same league as an arc180 or even arc90
>>so Turn = 1x180, i call 'a Round' as 2x180, then take 'Round' add another turn to say RT /Round Turn 3x180.
>>link >> personal naming convention for where round, dbl.round, triple round fit in to Turn, RT, Dbl.RT, Coil of more common speak
The upgrade of keyplayer Turns count takes it to another class, of just not increased compounded frictions
>>but also, perhaps more important increase dimensionally in the grip
>>from a 1D only pull dimension of 1x180 to a pull 1D and grip 2D of 3x180 architecture
>>personal dimensions of arc pulls /classes for sequential turns:
Can show math, ALL works from same universal(meaning way bigger than fly speck Earth) cosine scale/pattern of dimensional change, as like yin/yang
>>everything in the universal domain is subject to change, cosine scale shows the pattern in increments
>>math is a language of logical functionality
>>can pull back curtain and see the simple wizardry under the hood
>>squint (like Clint) to compare thru the gloss of wax and chrome blinding skin overs to the real works under the hood