Does your wife know you talk like this?
Yes thanx, except for the 'purchase' and 'hold fast' parts, that is sailor speak in ABoK.
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i do/did pre-tighten normally for speed, then drop to lower power granny gear, dual input strategy to finish/tweak out further 'purchase', to be later, slowly 'paid out'(mine) in lowering, ABoK defines 'Cast Off'/total free immediate, unrestricted release as opposite of 'Make Fast'. 'Hold Fast' and 'Make Fast' seem to be ABoK references best translate to me as 'immediately secure'.
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The key in secondary force input, is to reflect promised equal and opposite force, not(wasted) outside the system like normal person, but recursive fold back inside system again against target.
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This takes 1st class lever, who's unique defining property is the ONLY mechanical leverage class that input/output move in opposite directions, around center pivot, so effort direction can join it's equal and opposite/already in progress in concert against load at 1 or dual points of input. So to in 1 hand have force input to system, and at same time join in the equal/opposite in opposition direction against a load next in chain. Pulley, seesaw, 4way tire iron, rolling log, standing on wheel tread and pulling up on other side, large round steam valve etc. Rope arc is just flexible lever example.
Visualization of rigid levers vs. flexible lever effects of rope and pulley
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Full bodyweight hanging gives it as input, but also assures that equal and opposite is not against bodyweight as normal. i grew to picture if on scale and bodyweight on scale did not change that knew equal/opposite folded back into system , just not weight, cuz all must be accounted for, so doing all to stack chips on our side. Then kinda becomes like some martial art slide/drop a/n and rest of forces at leveraged extremes on target against own CoG as pivot(?).
Born while sitting in DdRT as part of these forces, and dependent on them as sorted.
>>also used to stomp down trash with lesser weight like this when kid, but did not know what was doing fully..
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3:1 normal is 1-2-3 ends and arc positions.
>>1x is external hold vs. rest of support between pivot and load
>>2x position is usually anchor pivot/non moving part, less loaded than compression
>>hand hold makes this open system
'Close' the system , to self contained , locked against self/locked off
>>2x position loads to a/2 again as much, to be equal to, not lesser than 3xPosition
Same as when 'close' of system to self contained while inputting effort and getting 4x each end from 3x input
>>But, then seeing as bodyweight part of input has single input point
>>then adds to the the 2x,3x (LEG) positions 2x,3x as more normally expected.
But now have 2 inputs to orchestrate to hit with both, impact one and keep moving with other, hold with one and impact with other etc. To play game with more power x options of usage as intriguing game changer
>>treating every bit of effort, own bodyweight to directly hit or fold back to directly hit target w/1st class lever reverse allowing to reflect own equal and opposite effort back against target and employ bodyweight as well
>>usually if pulling down as input limit to bodyweight, pulling up effort as limit
>>here get both at once + secondary input of equal and opposite thru 1st class lever return.
Rigid uses of same concept