*useless info*
Participating member
- Location
- usa
i didn't use the 'boot' wrap too much, specifically on some stiff line to give some forgiveness and experimentation, think box etc.
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This is another pic of what i did much more to evade tight choke bending Standing part support column of small dyneema sling on Foins krab for more and simpler strength , aiming for straighter geometric support legs to load AND free-ranging sling rotating Naturally to even wear.
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Note how if just 1 leg kicks thru gate, still safe! Takes double fault to compromise!
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A chain is only as strong as it's weakest link. i'd keep these krab sets ready on their modular connection end. i played with this style below on the load end, trying once again to evade the harsher bend of the sole columns of support legs by the choke action that pulls ACROSS the support columns like a KNOT, rather than pulling more properly ALONG the support legs like a SPLICE.
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Several theories here for think tank and usage.
In actual most usage, went with the free-ranging Round Turn on Foins w/wire-tie strategy.
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But all these noted forces are REAL players to be aware of , and craft around them as needed!
.
As a separate safety issue/warning. ANY captive eye or soft bound (tied) sling strategy, RISKS sling appearing to be okay, but could shear off if leg has kicked thru gate. Note if this happened and sling simply on simple krab, sling disarms and falls off; but if captive/bound to krab, can't disarm until overloaded causing load to drop... Boot strategy in prev.post gives spacer that more easily flags this condition (must still watch for). Round Turn on krab strategy has more forgiveness as need double fault, w/o remediation to completely shear off. Bound captives (sewn etc.) do not allow free ranging for even wear.
.
.
This is another pic of what i did much more to evade tight choke bending Standing part support column of small dyneema sling on Foins krab for more and simpler strength , aiming for straighter geometric support legs to load AND free-ranging sling rotating Naturally to even wear.
.
.
Note how if just 1 leg kicks thru gate, still safe! Takes double fault to compromise!
.
A chain is only as strong as it's weakest link. i'd keep these krab sets ready on their modular connection end. i played with this style below on the load end, trying once again to evade the harsher bend of the sole columns of support legs by the choke action that pulls ACROSS the support columns like a KNOT, rather than pulling more properly ALONG the support legs like a SPLICE.
.
.
Several theories here for think tank and usage.
In actual most usage, went with the free-ranging Round Turn on Foins w/wire-tie strategy.
.
But all these noted forces are REAL players to be aware of , and craft around them as needed!
.
As a separate safety issue/warning. ANY captive eye or soft bound (tied) sling strategy, RISKS sling appearing to be okay, but could shear off if leg has kicked thru gate. Note if this happened and sling simply on simple krab, sling disarms and falls off; but if captive/bound to krab, can't disarm until overloaded causing load to drop... Boot strategy in prev.post gives spacer that more easily flags this condition (must still watch for). Round Turn on krab strategy has more forgiveness as need double fault, w/o remediation to completely shear off. Bound captives (sewn etc.) do not allow free ranging for even wear.
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