*useless info*
Participating member
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Sweating/Swigging line is bastardization of support science from rope.
.
In all cases, un-malleable stone, malleable metal, wood stiff fiber and flexible rope fiber etc.
>>Use as support, thru cosine as % of length and force
>>the amount of total carried 'expressed' against load (same math for length of force)
>>This is it's columnar , INLINE support column usage
i think of cosine as co(lumn)sine
.
To other yin/yang extreme of the powerband
we have wrenching to break, not support to capitalize on sine /side force (instead of capitalizing on cosine as in supporting)
This is not inline , but rather lateral/cross axis loading
.
Tighten linearly down line length to iron bar tight, grabbing purchases as can.
>>are going to use 3:1 tightened line as a lever
>>so tighten as hard as can in setup linear pull so will be less rubbery lever/for highest leveraged return when apply side force across not down line length.
Then you pull across the line, release as 'tailer' pulls another purchase thru the 'friction buffer' from loaded to control side.
Rope now tighter, to resist bending more, so more leverage if do
>>go again to grab another purchase.
'tailers' were also used in bollards with 10:1 levers powered by perhaps dozens of hungry ,scared men lost at sea; still need person to sneak purchase thru friction straits from loaded to control side of the works in same fashion.
.
The tension part of this sweat/swig is as simple as child's swing plz.
On peak of swing, support legs to swing most loaded/load least inline
>>and over-riding motion is at neutral point
Child can pull back hard across the loaded line to raise tension
>>side force of tension wants to serve to inline (compression side force opposite pushes out of line)
so child swings back under support etc. harder after raising tension pulling across line
Sweat/Swig is like that; only capturing the sequential purchases
>>for higher return each time (if load not moving)
.
Climber access allows this to be done to raw/load side before frictions.
>>Also ground can sweat from that position if prussik midway with pull arm to ground
>>or use to turn horizontal on hinge sideways with this pressure from side
Trick is to load target rope HARD before bending it.
The best machine or team as a machine ain't chit w/o proper timing!
.
Of course slanted rope to side can give side force as well
>>each click of the clock/hashmark give 10% more side force until about halfway 45degree midpoint.
>>noon/TDC=no side force, 12:01=10%side force, 12:02=20%side force, 12:03=30%... (my rule of thumb calc sine from Babylonian clock pattern i try to show)
Sweat before or during movement to accentuate above geometries.
.
(my)Rule of thumb for cosine per hash/minute/second
is noon/TDC =1 cosine, 12:01=1-.01, 12:02=1-.01-.02, etc.
Each tick/hash/minute/second is 6degrees of total 360 in their base 60 math...
mostly use rules of thumb between 12 and 1o'clock where most accurate to ~1%.
i was always math pattern crazy and made these up along the way i guess, as can't find any source to verify, not even engineer son.
Note how we lose 1% efficiency in first 'click', BUT jump 10% side force
>>stuff blows out more from the 10%load increase in different direction than the 1% efficiency loss in same direction.
Best to watch both of magicians hands,
>>at least the trickier one..>>that would be the side force!!!
.
In all cases, un-malleable stone, malleable metal, wood stiff fiber and flexible rope fiber etc.
>>Use as support, thru cosine as % of length and force
>>the amount of total carried 'expressed' against load (same math for length of force)
>>This is it's columnar , INLINE support column usage
i think of cosine as co(lumn)sine
.
To other yin/yang extreme of the powerband
we have wrenching to break, not support to capitalize on sine /side force (instead of capitalizing on cosine as in supporting)
This is not inline , but rather lateral/cross axis loading
.
Tighten linearly down line length to iron bar tight, grabbing purchases as can.
>>are going to use 3:1 tightened line as a lever
>>so tighten as hard as can in setup linear pull so will be less rubbery lever/for highest leveraged return when apply side force across not down line length.
Then you pull across the line, release as 'tailer' pulls another purchase thru the 'friction buffer' from loaded to control side.
Rope now tighter, to resist bending more, so more leverage if do
>>go again to grab another purchase.
'tailers' were also used in bollards with 10:1 levers powered by perhaps dozens of hungry ,scared men lost at sea; still need person to sneak purchase thru friction straits from loaded to control side of the works in same fashion.
.
The tension part of this sweat/swig is as simple as child's swing plz.
On peak of swing, support legs to swing most loaded/load least inline
>>and over-riding motion is at neutral point
Child can pull back hard across the loaded line to raise tension
>>side force of tension wants to serve to inline (compression side force opposite pushes out of line)
so child swings back under support etc. harder after raising tension pulling across line
Sweat/Swig is like that; only capturing the sequential purchases
>>for higher return each time (if load not moving)
.
Climber access allows this to be done to raw/load side before frictions.
>>Also ground can sweat from that position if prussik midway with pull arm to ground
>>or use to turn horizontal on hinge sideways with this pressure from side
Trick is to load target rope HARD before bending it.
The best machine or team as a machine ain't chit w/o proper timing!
.
Of course slanted rope to side can give side force as well
>>each click of the clock/hashmark give 10% more side force until about halfway 45degree midpoint.
>>noon/TDC=no side force, 12:01=10%side force, 12:02=20%side force, 12:03=30%... (my rule of thumb calc sine from Babylonian clock pattern i try to show)
Sweat before or during movement to accentuate above geometries.
.
(my)Rule of thumb for cosine per hash/minute/second
is noon/TDC =1 cosine, 12:01=1-.01, 12:02=1-.01-.02, etc.
Each tick/hash/minute/second is 6degrees of total 360 in their base 60 math...
mostly use rules of thumb between 12 and 1o'clock where most accurate to ~1%.
i was always math pattern crazy and made these up along the way i guess, as can't find any source to verify, not even engineer son.
Note how we lose 1% efficiency in first 'click', BUT jump 10% side force
>>stuff blows out more from the 10%load increase in different direction than the 1% efficiency loss in same direction.
Best to watch both of magicians hands,
>>at least the trickier one..>>that would be the side force!!!










